#pragma once
#include "vector3.h"
#include "quaternion.h"
#include "gl\glut.h"
#include "RigidBody.h"
#include "DrawTools.h"

class Ball : public RigidBody
{
public:
	Ball(void);
	Ball(double r, double m);
	~Ball(void);

	void Render();
	void Update(double t, double dt);

	double radius;
	vector3 color;
	bool bounced;
	double maxVelocity;
};

